AI Insights · Timothy · January 2022
Top 5 Racing Games Performance in France Q4 2021
Discover the performance trends of the top 5 racing games on a unified platform in France during the fourth quarter of 2021, including insights on downloads, revenue, and active users.
The fourth quarter of 2021 saw significant activity in the racing games category on a unified platform in France. Here, we delve into the performance trends of the top 5 racing games: Race Master 3D - Car Racing, Bridge Race, Mario Kart Tour, aquapark.io, and Riding Extreme 3D.
Race Master 3D - Car Racing from SayGames LTD showcased a notable increase in weekly revenue, peaking at approximately $964 in the week of December 20. Weekly downloads also saw a steady rise, reaching around 60.6K by the end of December. Active users followed a similar upward trend, escalating from 102.6K at the start of October to 193.9K by the close of the quarter.
Bridge Race by SUPERSONIC STUDIOS LTD experienced a significant surge in revenue towards the end of the quarter, peaking at around $267 in the final week of December. Weekly downloads increased notably in the same period, hitting approximately 45.1K. Active users saw a varied trend, starting at 49.2K at the end of September and concluding the quarter at 35.2K.
Mario Kart Tour from Nintendo Co., Ltd. demonstrated consistent revenue generation, with a high of approximately $74.6K in the last week of December. Weekly downloads peaked at about 46.1K in the same period. The game's active user base remained robust throughout the quarter, starting at 250.5K and ending the quarter at 283.3K.
aquapark.io by Voodoo saw modest revenue increases, peaking at about $52 in the week of December 20. Weekly downloads reached their highest point at around 35.8K. Active users showed an overall upward trend, climbing from 112.8K at the start of October to 122.9K by the end of December.
Riding Extreme 3D from DUCKY LTD maintained steady revenue figures, with a peak of around $100 at the end of September. Weekly downloads fluctuated but ended the quarter strong at approximately 18.4K. Active users showed variability, starting at 33.8K and peaking at 42.4K in the last week of December.
These insights into the performance of the top 5 racing games on a unified platform in France during Q4 2021 highlight the dynamic nature of the mobile gaming market. For more detailed insights and data, visit Sensor Tower.